wowfu

Tier list

Every spec with optimised talents and gear (build 1.60.1.70374), ranked within its role, with the best Alliance and Horde race for it. Generated from the simulations — it updates with every data import.

Damage · DPS · level 60 · Pre-raid

S
AllianceHuman(-0.6%)
HordeOrc

In planned groups: 13/33 dungeons · 0/3 raids

AllianceGnome(-0.8%)
HordeOrc

In planned groups: 8/33 dungeons · 3/3 raids

A
AllianceHigh Order Skyborne(-0.3%)
HordeOrc

In planned groups: 8/33 dungeons · 3/3 raids

B
AllianceHuman
HordeOrc(-4.0%)

In planned groups: 0/33 dungeons · 0/3 raids

AllianceGnome(-0.1%)
HordeOrc

In planned groups: 0/33 dungeons · 0/3 raids

C
Fire Mage289DPS
AllianceGnome
HordeUndead(-3.5%)

In planned groups: 9/33 dungeons · 0/3 raids

AllianceGnome
HordeUndead(-0.5%)

In planned groups: 0/33 dungeons · 1/3 raids

AllianceNight Elf(-0.6%)
HordeTauren

In planned groups: 23/33 dungeons · 1/3 raids

AllianceDwarf(-4.4%)
HordeOrc

In planned groups: 0/33 dungeons · 2/3 raids

AllianceNight Elf
HordeWindshaper Skyborne(-0.8%)

In planned groups: 0/33 dungeons · 0/3 raids

D
AllianceHuman
HordeUndead(-0.2%)

In planned groups: 0/33 dungeons · 0/3 raids

AllianceHigh Order Skyborne
HordeWindshaper Skyborne

In planned groups: 15/33 dungeons · 0/3 raids

AllianceHuman
HordeWindshaper Skyborne(-1.1%)

In planned groups: 20/33 dungeons · 0/3 raids

AllianceHuman
HordeWindshaper Skyborne(-0.8%)

In planned groups: 0/33 dungeons · 0/3 raids

AllianceHuman
HordeUndead(-2.8%)

In planned groups: 2/33 dungeons · 3/3 raids

AllianceHuman(-0.4%)
HordeOrc

In planned groups: 0/33 dungeons · 0/3 raids

AllianceHuman
HordeTroll(-3.5%)

In planned groups: 0/33 dungeons · 0/3 raids

AllianceGnome
HordeTroll(-2.9%)

In planned groups: 1/33 dungeons · 0/3 raids

AllianceNight Elf
HordeTroll(-1.1%)

In planned groups: 0/33 dungeons · 0/3 raids

AllianceDwarf(-0.8%)
HordeTauren

In planned groups: 0/33 dungeons · 0/3 raids

Healer · HPS · level 60 · Pre-raid

S
AllianceGnome
HordeUndead(-6.6%)

In planned groups: 8/33 dungeons · 3/3 raids

A
AllianceDwarf(-0.6%)
HordeWindshaper Skyborne

In planned groups: 21/33 dungeons · 2/3 raids

B
AllianceNight Elf
HordeWindshaper Skyborne(-0.3%)

In planned groups: 0/33 dungeons · 3/3 raids

C
AllianceDwarf
HordeUndead(-1.8%)

In planned groups: 0/33 dungeons · 0/3 raids

D
AllianceGnome
HordeTroll(-4.2%)

In planned groups: 4/33 dungeons · 0/3 raids

Tank · tank index (threat + survival) · level 60 · Pre-raid

S
AllianceHuman(-0.3%)
HordeTauren

In planned groups: 2/33 dungeons · 3/3 raids

535 damage taken/s · 10,477 effective health

A
AllianceHuman
HordeUndead(-2.1%)

In planned groups: 29/33 dungeons · 1/3 raids

580 damage taken/s · 8,378 effective health

B
AllianceNight Elf(-1.0%)
HordeTauren

In planned groups: 2/33 dungeons · 0/3 raids

563 damage taken/s · 10,639 effective health

In optimal groups · share of all planned slots across 33 dungeons and 3 raids

ClassShare of slotsSpecs (dungeons / raids it appears in)
Paladin
14.9%
Protection 29/1 · Retribution 2/3
Hunter
14.9%
Marksmanship 20/0 · Beast Mastery 15/0
Warlock
14.9%
Demonology 8/3 · Destruction 13/0
Shaman
14.0%
Restoration 21/2 · Enhancement 0/2
Mage
13.2%
Arcane 8/3 · Fire 9/0
Druid
13.2%
Feral (Cat) 23/1 · Restoration 0/3 · Feral (Bear) 2/0
Priest
11.1%
Holy 8/3 · Discipline 4/0 · Shadow 0/1
Warrior
3.4%
Protection 2/3
Rogue
0.4%
Combat 1/0

From the group planner: every instance planned at its own level with throughput, group buffs and boss mechanics (dispels, interrupts, fear counters, resistances) — see its assumptions for the details.

How to read this

Tiers are bands relative to the best spec of the same role: S within 5% of it, A within 12%, B within 20%, C within 30%, D below. Each spec uses its own optimised talents and best launch-obtainable gear at that level (at 60: the chosen gear tier — pre-raid, each raid's loot added in turn, or an item-level cap), no buffs, against a raid boss for 3 minutes (PvP: the PvP preset, scored as output × √(health ÷ 2000)). Race percentages are relative to that spec's best race overall.

Notable model effects: warlocks never run out of mana because Life Tap's health cost isn't tracked; melee specs gain more from raid buffs (+5–16%) than casters (+0–8%), which narrows but doesn't reorder the damage tiers; hunter and warlock pets are approximations.

Everything here inherits the engine assumptions on the Data page and the talents that can't be simulated yet. Treat it as a model of Forever's published numbers — expect it to move as Blizzard tunes classes and as loot tables are published.