wowfu

Raid & dungeon planner

The group that gets the most out of an instance: simulated throughput, the buffs members bring each other, and answers to every boss's mechanics — plus where the group should change between bosses.

Blackrock Depths· 5 players · level 53 · 1 tank, 1 healer, 3 damage

2 of 21 bosses have no ability data; they don't influence the composition.

Members are valued with the level-50 presets (nearest to the instance level 53); abilities are those learned by level 53.

Tank · 1

Healer · 1

  • Restoration Shaman238 HPS100% of best
    Dwarf / Orc
    InterruptAoE damagePurge enemy buffsCure PoisonFear immunity / wardCure DiseaseFrost resistanceFire resistanceNature resistance

Damage · 3

  • Enhancement Shaman200 DPS89% of best
    Dwarf / Tauren
    InterruptAoE damagePurge enemy buffsCure PoisonFear immunity / wardCure DiseaseFrost resistanceFire resistanceNature resistance
  • Retribution Paladin187 DPS83% of best
    Dwarf / Undead
    Cure DiseaseCure PoisonShadow resistanceFrost resistanceFire resistanceAoE damageDispel Magic
  • Feral (Cat) Druid134 DPS60% of best
    Night Elf / Windshaper Skyborne
    Fire resistanceNature resistanceFrost resistanceShadow resistanceArcane resistanceTauntCure PoisonAoE damageCrowd controlBattle resurrectionRemove Curse

What the group brings each other

Buffs, totems, aurasBattle Shout· Protection WarriorStrength of Earth Totem· Restoration Shaman, Enhancement ShamanMana Spring Totem· Restoration Shaman, Enhancement ShamanMark of the Wild· Feral (Cat) DruidLeader of the Pack· Feral (Cat) DruidWindfury Totem· Restoration ShamanGrace of Air Totem· Enhancement ShamanBlessing of Wisdom· Retribution PaladinDevotion Aura· Retribution Paladin
On the bossSunder Armor· Protection WarriorFaerie Fire· Feral (Cat) Druid

Each effect is valued by simulating every member with and without it (magnitudes from Forever spell data or tooltips). Totems, auras and Battle Shout reach the provider's party; a paladin gives one blessing, a warlock keeps one curse and a shaman one air totem.

Boss by boss

✓ Dispel MagicShadow Word: Pain is a magic effect · Retribution paladin
✓ Fear immunity / wardPsychic Scream fears · Restoration shaman, Enhancement shaman
✓ Purge enemy buffsShadow Shield is a magic buff on the boss · Restoration shaman, Enhancement shaman
✓ Shadow resistancePsychic Scream deals shadow damage to the group · Retribution paladin, Feral (Cat) druid
Damage: shadow up to 1,263 (group)
Mana drain: Mana drain/burn — spread casters, keep mana users out of range.
✓ Dispel MagicFlame Shock is a magic effect · Retribution paladin
✓ Fire resistanceFlame Shock deals fire damage · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ Nature resistanceEarth Shock deals nature damage · Restoration shaman, Enhancement shaman, Feral (Cat) druid
Damage: nature up to 702fire up to 281
Stun: Stuns — expect damage spikes the victim can’t react to.
Reflect: Spell reflect — casters stop when it’s up.
✓ Dispel MagicBloodlust is a magic effect · Retribution paladin
✓ Fear immunity / wardRun Away! Run Away! fears · Restoration shaman, Enhancement shaman

Nothing a composition needs to answer.

✓ Dispel MagicFlame Shock is a magic effect · Retribution paladin
✓ AoE damageScorching Totem brings adds · Protection warrior, Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ InterruptMolten Blast is a 2.0 s cast · Protection warrior, Restoration shaman, Enhancement shaman
✓ Purge enemy buffsFire Ward is a magic buff on the boss · Restoration shaman, Enhancement shaman
✓ Fire resistanceFlame Shock deals fire damage · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
Damage: fire up to 813
✓ Remove CurseCurse of the Elemental Lord is a curse effect · Feral (Cat) druid
✓ InterruptFire Storm is a 2.0 s cast · Protection warrior, Restoration shaman, Enhancement shaman
✓ Fire resistanceFire Storm deals fire damage to the group · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
Damage: fire up to 690 (group)
Knockback: Knockback — tank with a wall behind, keep away from ledges and packs.
✓ Dispel MagicFrost Nova is a magic effect · Retribution paladin
✓ Remove CurseCurse of Blood is a curse effect · Feral (Cat) druid
✓ InterruptFrostbolt is a 3.0 s cast · Protection warrior, Restoration shaman, Enhancement shaman
✓ Purge enemy buffsFrost Armor is a magic buff on the boss · Restoration shaman, Enhancement shaman
✓ Frost resistanceFrost Nova deals frost damage to the group · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
Damage: frost up to 1,128 (group)
Root: Roots/freezes — don’t stand in what follows.
Slow: Slows — kite or stay put, don’t run.
✓ InterruptHoly Light heals · Protection warrior, Restoration shaman, Enhancement shaman
✓ AoE damageSummon Spawn of Bael'gar brings adds · Protection warrior, Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ InterruptSummon Spawn of Bael'gar is a 4.0 s cast · Protection warrior, Restoration shaman, Enhancement shaman
✓ Fire resistanceMagma Splash deals fire damage · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
Damage: fire up to 1,612 (group)
✓ InterruptHeal heals · Protection warrior, Restoration shaman, Enhancement shaman
✓ AoE damageIntruder Alert! brings adds · Protection warrior, Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ Dispel MagicPower Word: Fortitude is a magic effect · Retribution paladin
✓ Shadow resistanceMind Blast deals shadow damage · Retribution paladin, Feral (Cat) druid
Damage: shadow up to 41
Slow: Slows — kite or stay put, don’t run.
✓ InterruptChain Lightning is a 3.0 s cast · Protection warrior, Restoration shaman, Enhancement shaman
✓ Purge enemy buffsLightning Shield is a magic buff on the boss · Restoration shaman, Enhancement shaman
✓ Nature resistanceChain Lightning deals nature damage · Restoration shaman, Enhancement shaman, Feral (Cat) druid
Damage: nature up to 1,883
✓ InterruptFlame Breath is a 2.0 s cast · Protection warrior, Restoration shaman, Enhancement shaman
✓ Fire resistanceFlame Breath deals fire damage to the group · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
Damage: fire up to 10 (group)
Frontal cone: Frontal cone — only the tank in front; everyone else at the sides or behind.
Phalanxno ability data

Nothing a composition needs to answer.

Slow: Slows — kite or stay put, don’t run.
Stun: Stuns — expect damage spikes the victim can’t react to.
✓ Dispel MagicImmolate is a magic effect · Retribution paladin
✓ Remove CurseCurse of Tongues is a curse effect · Feral (Cat) druid
✓ InterruptImmolate is a 2.0 s cast · Protection warrior, Restoration shaman, Enhancement shaman
✓ Fire resistanceImmolate deals fire damage · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
Damage: fire up to 15
Stun: Stuns — expect damage spikes the victim can’t react to.
The Vaultno ability data
✓ AoE damageBurning Spirit brings adds · Protection warrior, Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ InterruptHeal heals · Protection warrior, Restoration shaman, Enhancement shaman
✓ AoE damageVoidwalkers brings adds · Protection warrior, Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ Remove CurseCurse of Weakness is a curse effect · Feral (Cat) druid
✓ Fear immunity / wardRecklessness fears · Restoration shaman, Enhancement shaman
✓ Fire resistanceImmolate deals fire damage · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ Frost resistanceFrost Nova deals frost damage to the group · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
✓ Shadow resistanceShadow Bolt Volley deals shadow damage to the group · Retribution paladin, Feral (Cat) druid
✗ Remove Frenzy/EnrageProne to Anger enrages the boss (useful)
Damage: fireshadow (group)frost (group)
Stun: Stuns — expect damage spikes the victim can’t react to.
Healing reduced: Healing reduction on the target — heavier healing on whoever has it.
Slow: Slows — kite or stay put, don’t run.
Threat drop: Threat drop/wipe — damage dealers hold back after it until the tank re-establishes.
Immunity: Immunity phase — switch to adds or wait it out.
Root: Roots/freezes — don’t stand in what follows.
Frontal cone: Frontal cone — only the tank in front; everyone else at the sides or behind.
✓ Fire resistanceFiery Burst deals fire damage to the group · Restoration shaman, Retribution paladin, Enhancement shaman, Feral (Cat) druid
Damage: fire up to 690 (group)
Stun: Stuns — expect damage spikes the victim can’t react to.
✓ InterruptHeal heals · Protection warrior, Restoration shaman, Enhancement shaman
✓ Fear immunity / wardFearbreaker fears · Restoration shaman, Enhancement shaman
✓ Shadow resistanceShadow Word: Pain deals shadow damage to the group · Retribution paladin, Feral (Cat) druid
Damage: shadow (group)
✓ InterruptHeal heals · Protection warrior, Restoration shaman, Enhancement shaman
Immunity: Immunity phase — switch to adds or wait it out.
Stun: Stuns — expect damage spikes the victim can’t react to.

How the planner decides

Group role split. The planner fills 5-player groups with 1 tank, 1 healer and 3 damage dealers; 10-player raids 2/3/5; 20-player raids 2/5/13; 40-player raids 3/10/27. Forever publishes no recommended raid make-up; these follow common practice and can be changed by locking members.

How the planner values a group. Each member counts as their simulated output relative to the best spec of the same role at the instance level (healers by HPS, tanks by the tier-list tank index), raised by the group buffs other members bring (each buff's gain is simulated per spec). Every boss mechanic the group can answer (dispel, interrupt, fear counter, resistance aura, crowd control…) adds a fixed bonus — 0.6 of a member for an important one and 0.15 for a useful one, scaled by raid size — so a missing answer outweighs a small throughput gap but not a large one. Mechanics come from Classic-era boss descriptions until Forever publishes encounter data.

Spec stacking limit. The planner takes at most one member of a spec per five players (one per spec in a dungeon, eight in a 40-player raid) and at most that many of a class (but always two in a dungeon). The simulator values every member against a single target in isolation, so without a limit it would stack the top spec; in game, duplicates compete for the same loot and share limited debuff and curse slots. Locked members are exempt.

Group buffs and boss debuffs. Magnitudes come from Forever spell data (auras, armor reductions, damage-taken) or, for totems and talent auras, the Forever tooltip. Rules the data doesn't state: Sunder Armor at 5 stacks and Expose Armor at 5 combo points (they don't stack with each other); Leader of the Pack and Moonkin Aura are exclusive (their tooltips say so); a party gets one air totem — Windfury for warriors, rogues and paladins, Grace of Air for hunters, shamans (own Windfury Weapon, per tooltip) and druids (forms don't use weapon imbues, 1.x rule); a raid has enough warlocks for both Curse of Recklessness and Curse of the Elements. Forever made Improved Scorch, Improved Shadow Bolt, Winter's Chill and Shadow Weaving personal, so they aren't group effects. No consumables or world buffs.

Boss ability lists are Classic-era (warcraft.wiki.gg boss pages); Forever has not published encounter journals. Where a boss spell exists in the Forever client, its school, dispel type and damage are read from it. New Forever bosses have no ability data yet, so only throughput and buffs decide those groups.