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Gordok Commons (Dire Maul North)

5-player dungeon · level 54+ · returning from Classic

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Guard Mol'dar

Forever client13 items
AbilitySchoolEffectsCastDamage
Shield BashGuard Mol'dar inflicts Physical damage to a player and interrupts any spell being cast for 3 sec.physical
58–58
Shield ChargeGuard Mol'dar charges a player, knocking them back and inflicting Physical damage to them.—
Knockbackfrom text
StrikeGuard Mol'dar inflicts Physical damage to a player.—
Intruder Alert!Guard Mol'dar casts Frenzy and calls for help at 50% health remaining.—
EnrageAddsfrom text
FrenzyGuard Mol'dar attacks 60% faster for 2 min.—

Abilities: Classic-era boss page (Guard Mol'dar) — not confirmed for Forever. Schools, dispel types and damage come from the Forever client where the spell exists there.

Bring:AoE damageRemove Frenzy/Enrage
  • Knockback — tank with a wall behind, keep away from ledges and packs. (Shield Charge)
Bulky Iron SpauldersunverifiedShoulder · Plate607.7%Classic-era
Denwatcher's ShouldersunverifiedShoulder · Mail607.7%Classic-era
HedgecutterunverifiedOne-Hand · One-Hand Axe607.7%Classic-era
Heliotrope CloakunverifiedBack · Cloth607.7%Classic-era
Sublime WristguardsunverifiedWrist · Cloth607.7%Classic-era
Gallant's WristguardsunverifiedWrist · Plate607.7%Classic-era
Gordok Nose RingunverifiedFinger · Miscellaneous607.7%Classic-era
Hyena Hide BeltunverifiedWaist · Leather607.7%Classic-era
Jagged Bone FistunverifiedMain Hand · Fist Weapon607.7%Classic-era
Modest ArmguardsunverifiedWrist · Mail607.7%Classic-era
Ogre Pocket KnifeunverifiedOne-Hand · One-Hand Sword607.7%Classic-era
Robe of CombustionunverifiedChest · Cloth607.7%Classic-era
Unsophisticated Hand CannonunverifiedRanged · Gun607.7%Classic-era
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Stomper Kreeg

Forever client1 item
AbilitySchoolEffectsCastDamage
Booze SpitStomper Kreeg spits booze at all players in a cone in front of him. Players hit by Booze Spit have their chance to hit reduced by 75% and are inebriated for 8 sec.—
AreaFrontal conefrom text
War StompStomper Kreeg knocks back all players within 5 yards.—
AreaKnockbackfrom text
WhirlwindStomper Kreeg inflicts Physical damage to all players within 8 yards.—
Areafrom text
You Made Me Spill My Drink!Stomper Kreeg enters a Drunken Rage and casts Frenzy at 50% health remaining.—
Enragefrom text
FrenzyStomper Kreeg attacks 60% faster for 2 min.—
Enragefrom text
Drunken RageStomper Kreeg begins setting the threat of his current target to zero each time he attacks a player in melee combat. Drunken Rage also increases the movement speed of Stomper Kreeg by 100% for 1 min.—
Threat dropfrom text

Abilities: Classic-era boss page (Stomper Kreeg) — not confirmed for Forever. Schools, dispel types and damage come from the Forever client where the spell exists there.

Bring:Remove Frenzy/Enrage
  • Frontal cone — only the tank in front; everyone else at the sides or behind. (Booze Spit)
  • Knockback — tank with a wall behind, keep away from ledges and packs. (War Stomp)
  • Threat drop/wipe — damage dealers hold back after it until the tank re-establishes. (Drunken Rage)
Kreeg's MugunverifiedHeld In Off-hand · Miscellaneous6040%Classic-era
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Guard Fengus

Forever client8 items
AbilitySchoolEffectsCastDamage
Shield BashGuard Fengus inflicts Physical damage to a player and interrupts any spell being cast for 3 sec.—
from text
Shield ChargeGuard Fengus charges a player, knocking them back and inflicting Physical damage to them.—
Knockbackfrom text
StrikeGuard Fengus inflicts Physical damage to a player.—
from text
Intruder Alert!Guard Fengus casts Frenzy and calls for help at 50% health remaining.—
EnrageAddsfrom text
FrenzyGuard Fengus attacks 60% faster for 2 min.—
Enragefrom text

Abilities: Classic-era boss page (Guard Fengus) — not confirmed for Forever. Schools, dispel types and damage come from the Forever client where the spell exists there.

Bring:AoE damageRemove Frenzy/Enrage
  • Knockback — tank with a wall behind, keep away from ledges and packs. (Shield Charge)
Gallant's WristguardsunverifiedWrist · Plate6012.5%Classic-era
Gordok Nose RingunverifiedFinger · Miscellaneous6012.5%Classic-era
Hyena Hide BeltunverifiedWaist · Leather6012.5%Classic-era
Jagged Bone FistunverifiedMain Hand · Fist Weapon6012.5%Classic-era
Modest ArmguardsunverifiedWrist · Mail6012.5%Classic-era
Ogre Pocket KnifeunverifiedOne-Hand · One-Hand Sword6012.5%Classic-era
Robe of CombustionunverifiedChest · Cloth6012.5%Classic-era
Unsophisticated Hand CannonunverifiedRanged · Gun6012.5%Classic-era
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Guard Slip'kik

Forever client13 items
AbilitySchoolEffectsCastDamage
Shield BashGuard Slip'kik inflicts Physical damage to a player and interrupts any spell being cast for 3 sec.physical
58–58
Shield ChargeGuard Slip'kik charges a player, knocking them back and inflicting Physical damage to them.—
Knockbackfrom text
StrikeGuard Slip'kik inflicts Physical damage to a player.—
Intruder Alert!Guard Slip'kik casts Frenzy and calls for help at 50% health remaining.—
EnrageAddsfrom text
FrenzyGuard Slip'kik attacks 60% faster for 2 min.—

Abilities: Classic-era boss page (Guard Slip'kik) — not confirmed for Forever. Schools, dispel types and damage come from the Forever client where the spell exists there.

Bring:AoE damageRemove Frenzy/Enrage
  • Knockback — tank with a wall behind, keep away from ledges and packs. (Shield Charge)
Bulky Iron SpauldersunverifiedShoulder · Plate607.7%Classic-era
Denwatcher's ShouldersunverifiedShoulder · Mail607.7%Classic-era
HedgecutterunverifiedOne-Hand · One-Hand Axe607.7%Classic-era
Heliotrope CloakunverifiedBack · Cloth607.7%Classic-era
Sublime WristguardsunverifiedWrist · Cloth607.7%Classic-era
Gallant's WristguardsunverifiedWrist · Plate607.7%Classic-era
Gordok Nose RingunverifiedFinger · Miscellaneous607.7%Classic-era
Hyena Hide BeltunverifiedWaist · Leather607.7%Classic-era
Jagged Bone FistunverifiedMain Hand · Fist Weapon607.7%Classic-era
Modest ArmguardsunverifiedWrist · Mail607.7%Classic-era
Ogre Pocket KnifeunverifiedOne-Hand · One-Hand Sword607.7%Classic-era
Robe of CombustionunverifiedChest · Cloth607.7%Classic-era
Unsophisticated Hand CannonunverifiedRanged · Gun607.7%Classic-era
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Captain Kromcrush

Forever clientFear immunity / ward4 items
AbilitySchoolEffectsCastDamage
Frightening ShoutCaptain Kromcrush causes all players within 0 yards to run in fear for 6 sec.—
AreaFearfrom text
Mortal CleaveCaptain Kromcrush inflicts Physical damage to a player and an additional player adjacent to the first. Mortal Cleave reduces all healing to affected players by 50% for 5 sec.—
from text
Intruder Alert!Captain Kromcrush summons two Gordok Reavers to aid him in battle when he reaches 50% health remaining.—
Addsfrom text
Gordok Reaver—
from text
CleaveThe Gordok Reaver inflicts Physical damage to a player and an additional player adjacent to the first.—
from text
Sunder ArmorThe Gordok Reaver reduces the armor of a player, increasing the Physical damage they receive. Sunder Armor stacks up to 5 charges and lasts 20 sec.—
from text
Mortal StrikeThe Gordok Reaver inflicts Physical damage to a player. Players affected by Mortal Strike receive 50% less healing for 5 sec.—
Healing reducedfrom text
Bring it on!Captain Kromcrush activates Retaliation with when he reaches 25% health remaining.—
from text
RetaliationCaptain Kromcrush retaliates against all players who strike him in melee combat for 8 sec, inflicting Physical damage.—
Areafrom text

Abilities: Classic-era boss page (Captain Kromcrush) — not confirmed for Forever. Schools, dispel types and damage come from the Forever client where the spell exists there.

Bring:Fear immunity / wardAoE damage
  • Healing reduction on the target — heavier healing on whoever has it. (Mortal Strike)
Boots of the Full MoonunverifiedFeet · Cloth6225%Classic-era
Kromcrush's ChestplateunverifiedChest · Plate6225%Classic-era
Monstrous GlaiveunverifiedTwo-Hand · Polearm6225%Classic-era
Mugger's BeltunverifiedWaist · Leather6225%Classic-era
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Cho'Rush the Observer

Forever clientFear immunity / wardInterrupt4 items
AbilitySchoolEffectsCastDamage
HealCho'Rush the Observer heals himself or an ally.—
Healsfrom text
Mind BlastCho'Rush the Observer inflicts Shadow damage to a player.shadow
from text
Power Word: ShieldCho'Rush the Observer gives himself or an ally a shield of Holy energy that absorbs damage, and prevents spellcasting from interruption. Power Word: Shield lasts for 30 sec or until it absorbs too much damage.—
from text
Psychic ScreamCho'Rush the Observer makes all players within 8 yards run in fear for 4 sec.—
AreaFearfrom text
Chain LightningCho'Rush the Observer inflicts Nature damage to a player and up to 2 targets nearby.nature
from text
Healing ChainCho'Rush the Observer heals himself or an ally.—
Healsfrom text
Earthgrab TotemCho'Rush the Observer summons an Earthgrab Totem by his side that lasts for 30 sec.—
Addsfrom text
EarthgrabThe Earthgrab Totem immobilizes all players within 10 yards every 5 seconds.—
AreaOver timeRootfrom text
Lightning BoltCho'Rush the Observer inflicts Nature damage to a player.nature
from text
Arcane ExplosionCho'Rush the Observer inflicts Arcane damage to all players within 10 yards.arcane
Areafrom text
BloodlustCho'Rush the Observer gives himself or an ally Bloodlust. Affected enemies have their melee attack speed increased by 60% for 30 sec.—
from text
FireballCho'Rush the Observer inflicts Fire damage to a player.fire
from text
Frost NovaCho'Rush the Observer inflicts Frost damage to all players within 10 yards. Frost Nova immobilizes affected players for 8 sec.frost
AreaRootfrom text

Abilities: Classic-era boss page (Cho'Rush the Observer) — not confirmed for Forever. Schools, dispel types and damage come from the Forever client where the spell exists there.

Bring:Fear immunity / wardInterruptAoE damageArcane resistanceFrost resistance
  • Roots/freezes — don’t stand in what follows. (Earthgrab, Frost Nova)
Cho'Rush's BladeunverifiedOne-Hand · One-Hand Sword6125%Classic-era
Insightful HoodunverifiedHead · Leather6125%Classic-era
Mana Channeling WandunverifiedRanged · Wand6125%Classic-era
Observer's ShieldunverifiedOff Hand · Shield6125%Classic-era
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King Gordok

Forever client8 items
AbilitySchoolEffectsCastDamage
Berserk ChargeKing Gordok charges a random player, knocking them up in the air and inflicting Physical damage.—
Knockback
Mortal StrikeKing Gordok inflicts Physical damage on a player. Mortal Strike reduces healing received by 50% for 5 sec.—
Healing reduced
Sunder ArmorKing Gordok reduces a player's armor for 20 sec, increasing the physical damage they receive. Sunder Armor stacks up to 5 charges.—
War StompKing Gordok inflicts Physical damage to all players within 5 yards and stuns them for 4 sec.—
AreaStun

Abilities: Classic-era boss page (King Gordok) — not confirmed for Forever. Schools, dispel types and damage come from the Forever client where the spell exists there.

  • Knockback — tank with a wall behind, keep away from ledges and packs. (Berserk Charge)
  • Healing reduction on the target — heavier healing on whoever has it. (Mortal Strike)
  • Stuns — expect damage spikes the victim can’t react to. (War Stomp)
Band of the Ogre KingunverifiedFinger · Miscellaneous6325%Classic-era
Barbarous BladeunverifiedTwo-Hand · Two-Hand Sword6325%Classic-era
Bracers of ProsperityunverifiedWrist · Leather6325%Classic-era
Brightly Glowing StoneunverifiedHeld In Off-hand · Miscellaneous6325%Classic-era
Crown of the Ogre KingunverifiedHead · Cloth6325%Classic-era
Grimy Metal BootsunverifiedFeet · Plate6325%Classic-era
Harmonious GauntletsunverifiedHands · Mail6325%Classic-era
Leggings of DestructionunverifiedLegs · Mail6325%Classic-era

Mobs: rare and better drops

No rare or better mob drops attributed to this instance.

Rare and better only; world-drop items (under 0.1%) are left out. Named mobs with their own loot are listed with the bosses.