Rogue
Damage · build 1.60.1.70374
Rogues are most successful when their deeds never come to light. Fond of poisons and silent projectile weapons, rogues rely on a blend of stealth and minor mysticism. Usually in the employ of rich nobles or local governments, the rogue redistributes wealth or eliminates designated targets. A rogue's allegiance lasts only as long as the latest contract.
Talent calculator
Assassination
19Combat
10Subtlety
2Hover or tap a talent to read it. Click adds a point; right-click or shift-click removes one. A yellow dot marks talents the simulator does not model yet.
Optimised builds
Assassination · Damage
Dagger Mutilate with Seal Fate, Cold Blood and Relentless Strikes feeding Eviscerate under Slice and Dice.
| Level | DPS | Best race | Points | |
|---|---|---|---|---|
| 10 | 97.3 | Gnome (next: Night Elf -0.3%) | 0/1/0 | talents · gear · sim |
| 20 | 101.9 | Gnome (next: Troll -0.1%) | 7/2/2 | talents · gear · sim |
| 30 | 110.2 | Night Elf (next: Gnome -0.1%) | 7/12/2 | talents · gear · sim |
| 40 | 126.0 | Night Elf (next: Orc -0.2%) | 19/10/2 | talents · gear · sim |
| 50 | 151.9 | Night Elf (next: Orc -1.2%) | 19/22/0 | talents · gear · sim |
| 60 | 207.9 | Orc (next: Human -0.4%) | 30/20/1 | talents · gear · sim |
Combat · Damage
Sinister Strike and Eviscerate with Blade Flurry, Adrenaline Rush and Hack and Slash weapon bonuses.
| Level | DPS | Best race | Points | |
|---|---|---|---|---|
| 10 | 97.3 | Gnome (next: Night Elf -0.3%) | 0/1/0 | talents · gear · sim |
| 20 | 101.9 | Gnome (next: Troll -0.1%) | 7/2/2 | talents · gear · sim |
| 30 | 116.7 | Night Elf (next: Gnome -0.2%) | 12/8/1 | talents · gear · sim |
| 40 | 128.7 | Night Elf (next: Gnome -0.2%) | 11/20/0 | talents · gear · sim |
| 50 | 157.0 | Night Elf (next: High Order Skyborne -0.8%) | 16/25/0 | talents · gear · sim |
| 60 | 206.9 | Gnome (next: Night Elf -1.6%) | 17/32/2 | talents · gear · sim |
Subtlety · Damage
Dagger Backstab and Hemorrhage feeding Rupture, with Cutthroat Ambushes, Vanish, Preparation and Thousand Cuts.
| Level | DPS | Best race | Points | |
|---|---|---|---|---|
| 10 | 97.3 | Gnome (next: Night Elf -0.3%) | 0/1/0 | talents · gear · sim |
| 20 | 101.9 | Gnome (next: Troll -0.1%) | 7/1/3 | talents · gear · sim |
| 30 | 107.9 | Night Elf (next: Troll -0.1%) | 8/1/12 | talents · gear · sim |
| 40 | 119.9 | Night Elf (next: Orc -0.2%) | 12/2/17 | talents · gear · sim |
| 50 | 135.3 | Night Elf (next: Orc -0.1%) | 16/2/23 | talents · gear · sim |
| 60 | 180.6 | Night Elf (next: Gnome -0.0%) | 17/3/31 | talents · gear · sim |
Abilities by level
| Lvl | Ability | Ranks | Highest rank | Client data |
|---|---|---|---|---|
| 1 | 1, 8, 16, 24, 32, 40, 48, 56, 60 | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage | 35 energy · instant | |
| 1, 6, 14, 22, 30, 38, 46, 54 | An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. | 45 energy · instant | ||
| 1, 20, 40, 60 | Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled. | instant · 10s cd | ||
| 4 | 4, 12, 20, 28, 36, 44, 52, 60, 60 | Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 60 energy · instant | |
| — | Pick the target's pocket. | instant | ||
| 6 | 6, 18, 32, 46, 60 | Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. | 45 energy · instant · 10s cd | |
| 8 | — | The rogue's dodge chance will increase by 50% for 15 sec. | instant · 5 min cd | |
| 10 | 10, 28, 48 | Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. | 65 energy · instant | |
| 10, 42 | Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds | 25 energy · instant | ||
| 10, 34, 58 | Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth. | instant · 5 min cd | ||
| 12 | 12, 26, 42, 58 | A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. | 25 energy · instant · 10s cd | |
| 14 | 14, 26, 36, 46, 56 | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor | 25 energy · instant | |
| 14, 22, 30, 38, 46, 54 | Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. | 50 energy · instant | ||
| 16 | 16, 28, 40, 52, 60 | Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you. | 20 energy · instant · 10s cd | |
| 18 | 18, 26, 34, 42, 50, 58 | Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. | 60 energy · instant | |
| 20 | 20, 28, 36, 44, 52, 60 | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.92 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.14 damage over 12 secs 4 points: 377.44 damage over 14 secs 5 points: 469.2 damage over 16 secs | 25 energy · instant | |
| 22 | — | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth. | 30 energy · instant · 30s cd | |
| 22, 42 | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1). | instant · 5 min cd | ||
| 26 | — | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. | 60 energy · instant | |
| 30 | — | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. | 2s cast | |
| 30, 50 | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds | 25 energy · instant · 20s cd | ||
| 34 | — | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. | 30 energy · instant · 5 min cd | |
| 40 | 40, 50, 60 | Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | 60 energy · instant |